![]() As we increase our resolution, so does our multiplier ( = multiplier). To demonstrate, let's assume we have a texture onscreen that is 256x256 pixels large. UI Scale is the frontend extension of that to the user. As outlined in UI Coordinates, UI Scale is normalized to a height of 768px regardless of actual screen resolution. ![]() From here, you must enable 'UI Scale' in order to take advantage of this feature. UI Scale is enabled from the Main Menu in the 'Video Options' section under 'Resolution'. ![]()
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